Tuesday, September 3, 2013

Lineage II Zone Specific Guides from the Words of the Wise Contest

Below is an article titled Lineage II Zone Specific Guides from the Words of the Wise Contest that we collected from various sources. All credit goes to its original writer.

Lineage II Zone Specific Guides from the Words of the Wise Contest by Sace

The following guides were entries in the Words of the Wise Contest. The first 10 guides in this thread were included in the voting period, where players voted on which guides were the best. View the results of that poll here. All guides are posted anonymously unless permitted otherwise by the author.

Contents

  1. Primeval Isle: Aden’s Jurassic Park (second place winner)
  2. The Fields of Massacre
  3. Make some noise by leveling in the Monastery of Silence!
  4. Wall of Argos
  5. EXP in SOA (first place winner)
  6. Dragon Valley Leech Groups
  7. Infiltrating the dragon nest (third place winner)
  8. Pavel Ruins Golems Golems Golems.
  9. Travel to the catacombs
  10. Crypts of Experience
  11. EXPING AND FARMING IN STAKATO NEST
  12. Drunken EXP solution: Dion Silenos!
  13. Forsaken Plains

Second Place Winner
1. Primeval Isle: Aden’s Jurassic Park
by Aquato of Chronos

This guide will be about the Mage-area Primeval Isle near Rune Township.

The area is subdivided into the Plains and the Nest. Both areas drop many Herbs.

The Plains
The Plains are good for all players lvl 78+ with mage attack skills (Archmage, Storm Screamer, Soultaker, Mystic Muse, Healers and even Soulhound! Elemental Masters should wait till lvl 79 for Magnus the Unicorn who can 1hit the mobs at a skillenchantment of +1 and pet bsps).

Getting started:
Before you start hunting at the Plains you should get a S-Weapon with 150 attribute (element depending on your class/skills) and preferably with Acumen-SA. Your Armor can be anything from a DC Robe Set to Major Arcana Set to Dynasty Robe Set. At lvl 78 I would recommend the Major Arcana Robe Set which gives you a bonus of +17% M.atk which is pretty useful especially for Mystic Muses. Storm Screamers also do fine in DC Robe Set.

Now you have your weapon and armor to slay some dinos, but the area is not only good due to the nice XP, but also due to the fact of the money-making aspect. For the Plains you can start the quest “Rise and Fall of the Elroki Tribe”. You will get Bones of Plains Dinosaur from killing mobs on Plains. Those items can either be traded in for Adena, Dynasty Robe Recipes or random Top-A grade Weapon parts. With the current economical situation it is the best to just turn the bones in for Adena. One bone will give 1374 Adena.

Hunting:
You will meet the following mobs at the Plains: Deynonychuss, Ornithomimuss , Elrokis, Wild Striders and Pachycephalosauruss.

There are two types of Deynonychuss and Ornithomimuss: The ones running around in groups and the ones standing around alone. The running groups will give half the XP and a low amount of adena, because they are usually down after 1 nuke. The ones standing there alone give a normal amount of XP. Both running and standing ones are not aggressive.

Elrokis just stand around. They’re aggressive mobs who die in like 2 hits.

Wild Striders and Pachycephalosauruss are also in running groups of 2-3 or standing around alone. But they all give the same amount of XP and adena. Furthermore they are aggressive and will follow you. Lvl 80+ Mages can abuse that to collect several of them to kill them with powerful AoE nukes.

One item that only drops at the Plains are SP-Crystals. Depending on the color (Green, Blue, Red) you can either get 50.000, 100.000, 200.000 extra SP for your character or anyone else being above level 76.

The Nest
The Nest is good for Nukers lvl83+ with a Healer in duo. Only Elemental Masters can already go inside Nest at lvl79 with Magnus the Unicorn. Before starting to hunt inside the Nest you should take the quest A powerful Primeval Creature. For hunting mobs you will receive Dinosaur Tissues. One Dinosaur Tissue will fill your pockets with 5000 Adena! You could also trade 150 Dinosaur Tissues and 1 Egg (which can be found inside Nest) for a Top-A Weapon Recipe or 400 Dinosaur Tissues for a Dynasty Weapon Recipe. But also due to the current economical situation it is best to turn in the Dinosaur Tissues for Adena.

Inside the Nest you will meet three new mobs: Velociraptors, Pterosaur and T-Rexs.

Wild Striders and Pachycephalosauruss are not inside the Nest. Deynonychuss and Ornithomimuss will be inside the Nest, but usually just in groups (sometimes you find single mobs but not many). The Velociraptors are a great source of Adena and XP, since they give nearly twice the amount of Adena and XP. They are usually in groups of 3-5 and aggressive, but do not drop any herbs. To put it in a nutshell, one should go for AoE attacks inside the Nest, since most mobs are in groups and just wait for you to slay them all at once.

Pterosaurs are standing here and there spread over the Nest. They are quite annoying since they love to stun not only you, but also mobs in the area. Therefore the Major Arcana Robe Set would also be helpful due to the extra stun resist bonus, especially for Elemental Masters who can go inside at lvl 79+ already.

T-Rexs are a big source of danger inside the Nest. If you see one near you or approaching RUN! Never get too close to one. Getting close to one is like playing Russian Roulette: Sometimes they will hunt you, sometimes not. Those mobs cannot be killed alone or in duo. You’d need a Nukergroup with Bladedancer and Swordsinger in.

For the Money-Makers out there:
Primeval Isle is a nice place for Adena as mentioned above already. An Elemental Master for example can make roundabout 600.000 Adena in one round of hunting in the Plains and an average of 226 Bones of Plains Dinosaur, which are an extra income of 310.524 Adena (you can also sell some misc to Npc and get some more Adena).

For normal Nukers the amount of Adena and of quest items will be a bit lower, however, one can say one buffround of Primeval Isle Plains will get you 800.000 – 1.000.000 Adena!

Nevertheless the Nest is an even better source of Adena, especially for Elemental Masters. An Elemental Master can make roundabout 1.200.000 Adena in one round of hunting inside Nest and an average of 119 Bones of Plains Dinosaur (163.506 Adena) and 52 Dinosaur Tissues (260.000 Adena). With some misc drops like S-grade Weapon blades an Elemental Master can easily get above 1.500.000 Adena in one buffround! Other Nuker-Classes, who will be with a healer out there, still should make like 500.000 – 750.000 Adena per buffround. If you play the support classes on your own it will also end up with 1.000.000 – 1.500.000 Adena in a buffround.

Have fun getting rich and lvl 85 at the same time!

2. The Fields of Massacre

The Fields of Massacre, located east of the Blazing Swamp and north of The Cemetery, is the perfect solo hunting area for Paladins and Inquisitors from as low as level 52 to as high as level 70. The area has 14 different monsters, most of which are undead and/or have a weakness against sacred attacks. The monsters are generally separated by type around the Devastated Castle. Herbs drop from each monster, helping leveling progress quickly.

The Fields of Massacre can be accessed via the town of Aden’s gatekeeper. The area has monsters for fulfilling the following repeatable quests, all which start and end in the town of Aden: “For a Sleepless Deadman,” “Seductive Whispers,” and “Stolen Dignity.” Each quest is a good source of a second income and/or materials for A grade weapons and armors.

The lowest level groups of monsters (green area on the map) are the Wretched Archers (level 55), Doom Scouts (56), and Grave Liches (57). They are located in the southern most area of the Fields of Massacre and south of the Devastated Castle. The Grave Liches are the only monsters of this area that are not undead and do not have weak physical and magical defense, but all three are weak against sacred attacks and are aggressive in some form. The Doom Scouts are outright aggressive, while the Wretched Archers and Grave Liches are passive but socially aggressive, meaning that they will attack if another is being attacked. While hunting in this area, a shield and stun resistant armor or buffs are highly suggested, especially for the Inquisitor class. This is due to the Wretched Archers’ long distance and stun attacks. Also, because of the many trees in the area, some monsters may be hiding in the trees. If you can’t see what’s attacking you, try looking towards the trees or run away from them to lure the monster out. These monsters yield Avadon materials and Avadon and Zubei common items.

The second lowest level groups of monsters (orange area) are the Dismal Poles (58), Grave Predators (59), and Doom Servants (60). Located all around the Devastated Castle, all three are highly aggressive, so be wary when traversing on the path surrounding the castle. The Dismal Poles are plant-like monsters with weaknesses against sacred and fire attacks. The Grave Predators are bug-like monsters that have no weakness against sacred attacks, but have weak physical and magical defense. The Doom Servants are the only undead monsters of these three and have a weakness against sacred attacks. These monsters yield Avadon and Zubei materials and Avadon and Zubei common items.

The higher level groups of monsters (red area) are the Doom Guards (61), Doom Archers (62), Doom Troopers (63), Spiteful Soul Leaders (65), and the leader’s minions, three Spiteful Soul Fighters (62) and two Spiteful Soul Wizards (63). To access this location, head north from the teleport point and hug the hills to the east. Pass (or go through) the set of trees, keeping the hills to your right. After passing the trees, there will be a clearing and a large set of stones on your right, leading higher up the hill. Follow the opening up the hill beyond the stones. You should be entering the red area at this point. Watch out for aggressive monsters along the way. All monsters in this area are undead and have a weakness against sacred attacks. The Doom Archers are highly aggressive, while the Doom Guards and Doom Troopers are passive but socially aggressive. The Doom Guards can cast a poison spell, so be sure to have some greater antidotes handy. The Spiteful Soul Leaders and its minions are passive, leaving you alone until you attack the leader or one of the minions. The only time they are socially aggressive is if the Spiteful Soul Leader is being attacked in the vicinity of another Spiteful Soul Leader. The Spiteful Soul Leader is a monster necessary for the “Pursuit of Clan Ambition” quest (quest to upgrade the clan level from 4 to 5), so please be mindful of those who need to kill this monster for the quest. Because of the Doom Archers’ long distance and stun attacks, a shield and stun resistant armor or buffs are suggested for this area as well. These monsters yield various Doom and Blue Wolf materials and Doom and Blue Wolf common items.

The highest level groups of monsters (purple area) are the Doom Warriors (64), Doom Knights (65), and again, Doom Troopers and Spiteful Soul Leaders and the leader’s minions. These groups of monsters are undead and vulnerable to sacred attacks. The Doom Knight is an aggressive monster with the ability to stun, so armor and buffs that have stun resistance are highly suggested. The Doom Troopers and Doom Warriors are socially aggressive except when Spiteful Soul Leaders and its minions are being attacked. These monsters also yield Doom and Blue Wolf materials and Doom and Blue Wolf common items.

Three raid boss monsters (yellow X’s) are also in the area: Ghost of The Well Lidia (60) and her five minions (59), the Gargoyle Lord Tiphon (65), and the Spirit of Andras, the Betrayer (69). The Ghost of the Well Lidia and her minions are located southwest of the Devastated Castle. The Gargoyle Lord Tiphon is located northwest of the Devastated Castle, and the Spirit of Andras the Betrayer is located northeast of the Devastated Castle.

This area is also great for those trying to farm materials for complete Doom and Blue Wolf armor sets. Most of the monsters in the higher level groups yield Doom and Blue Wolf materials for heavy armor and yield full drops, albeit rarely. Spoils generally yield B grade materials for items that are sold in Giran’s shops.

While the Fields of Massacre is a prime area for Paladins and Inquisitors, it is still a great solo area for anyone since more than half of the monsters have weak physical and magical defense.

3. Make some noise by leveling in the Monastery of Silence!

> Quick Introduction

This guide is about leveling in one area: Monastery of Silence. This area has been revamped with the Freya update, and is now an area for players between level 80-81 to 85.

> Where is the Monastery of Silence ?

The Monastery of Silence (I’ll write MoS later in this guide) is a dungeon located between Rune and Goddard. You could directly port to the west entrance of MoS from Rune Township with the regular gatekeeper. You could also port from Goddard to the Garden of Wild Beast (Noble port) and walk to the eastern entrance of MoS.

> Before I go to MoS and start killing monsters brainlessly, are there any quests being worth it ?

Yes, and that’s where it starts to be interesting. Basically there are two quests you should do. First, do the one-time quest “Secret Mission”(level 82) which starts in Rune temple. By completing it, you will be able to teleport deep inside MoS near the npc Greymore by talking to Aquilani at the west entrance. Greymore will give you another quest, “The One Who Ends Silence” which is very basic: kill any monsters inside MoS to get quest items. You could exchange quest later, and it’s greatly better to always exchange 500 items at once, you will get one/two random Icarus recipe, one/two random Icarus parts and a random SP Scroll. It’s a minimum of 1m at the NPC shop, more if you sell to players.

> MoS is a big dungeon, do you have any map ? Are some rooms better than others ?

Yes. I did a small map on paint, where you could see the first two levels of MoS (the last floor is only a Raid boss room). The first level is huge, and you could see where Aquilani and Greymore are. All monsters in the first floor are passive if you have no weapon equipped. That’s why it’s easy to move into MoS, just a bit long. This level is designed for solo, or very little party (2 or 3 people max). The second level is a bit smaller, but monsters are harder: it’s a party area. All monsters in the second level see through shadow skills like Dance of Shadow, Stealth or Assimilation, so you can’t avoid while you are moving.

> So I could go solo everywhere in the 1st floor, whatever my class ?

Yes almost. You will find two type of monsters in the first floors: Monks, and Knights.

  • Monks are weak against ranged attack, melee attack and have a low P.Def/M.Def. They are hitting slowly, so any class except pole users (they are resistant against spears) could easily xp on them. They are not really dangerous and give a base xp between 27k and 33k (solo). Be careful of the S
    avior Solina, they will use several skills which could hurt, especially a skill similar to Curse Death Link: the less the mob have HP, more he can hurt !
  • Knights are weak against melee attack and have a l low P.Def. You will see in large groups, and since they are not resistant against polearms they are ideal to use some AoE physical skills or to attack them with a pole. Be careful also, because they hit hard by themselves, so they are potentially deadly if you pull more than you could handle. They will give you between 30k and 44k XP without bonus (solo).

> About attributes, what should I use ?

First, all monsters have Holy Attribute when they attack you. In the first floor, they have 150 or 170 holy attribute attack. Having the same value as Holy Resist is enough so. At the second floor, they have 200 or 220 holy attack. You will need more Holy resist, that’s why a Shillien Elder or a Prophet buffing Resist Holy is useful. About their resists, they have more than 150 resist in each element, except dark where they are really weak. You will really see a difference if you have more than 150 attribute on your weapon.

> What about the second floor ?

In the second floor there are big rooms with a nice density of monsters. They will all use nukes, and they are very social. Be very careful so ! In the middle of each room 4 Furnaces could spawn. One furnace will be lit. When you hit physically one furnace, all furnace names will be down and the flame will go on this furnace. Depending of the furnace, difference monsters will spawn.

  • As a melee party, go for Divine Protector Monsters (Furnace of Protection): same xp as others, but Weak P.Def
  • As a mage party, hit the Furnace of Magic and kill the Divinity Magus which are very weak M.Def but have high M.Atk !).

The furnace of fighter is nice for archer (The Divine Fighter is weak against bow, and the Furnace of balance will spawn monsters of each type. All mobs situated in the second floor give a base xp between 300k and 350k.

> Ok, anything else I should know?

Yes, drops and spoils are nice. Level 81 Skill spellbooks drop from a lot of monsters (Meteor, Star fall, Servitor Barrier, Anti-Magic Armor, Silent Mind, Sixth Sense, Dual Dagger Mastery, Turn to Stone…) and at the 2nd floor, monsters spoils A LOT of vesper jewelry parts. Trust me, you will have tons of them and it’s a lot of money when you sell them to npc. :-) You may also drop two special items: a Strongbox of Promise who will give you a little daily quest (just talk to several NPCs) and several Unlit torchlight: you could use them to play a mini game inside MoS in a special room to get some EAS, you will need like 3 or 4 torchlights for one EAS (yes, it’s random).

Happy hunting !

4. Wall of Argos

Please see attached image for references
The Wall of Argos is situated East of the Town of Goddard. It’s an area for characters level 65 to 78. The further in you hunt the harder the mobs. It is normally a party area with no herb drops, however a character with decent gear and buffs can solo there.

If you can take them, the best XP mobs to start with (levels 65 to 74) are the Bandersnatches [3, 4] but be careful they have a nasty bleed. Once you have outgrown the Bandersnatches, the angels (Disciple of Protection [14], Punishment [15] and Authority [17], levels 74 and higher) are the next best mob to hunt XP-wise, but very tough, Dark Avengers and Shillien Knights do extremely well against them due to the skill Banish Seraph (bring a lot of Soul Ore).

You’ll also find Homunculus while hunting angels (and possibly other mobs). Make sure you wear decent jewelry, their magic attacks can be quiet annoying.

You will probably see the NPC Daimon the White-Eyed that travels around Wall of Argos. You cannot kill this one but if talk to him, he will either give you Haste lvl 2 for 20 minutes or debuff you with Wind Shackle (decrease Attack Speed by 23% for 30 seconds).

Mobs (Sace edit: the list below was in a chart that did not covert properly we pasted into the voting thread. Please ignore the missing chart format while judging.)
# Name Lvl Type HP Increase Aggressive? Weakness
1 Canyon Antelope 68 Animal *2 No
2 Canyon Antelope Slave 69 Animal *2 Yes
3 Canyon Bandersnatch 70 Beast *3 Yes
4 Canyon Bandersnatch Slave 71 Beast *3 Yes
5 Eye of Restrainer 71 Magic Creature *2 Yes Bow/Crossbow and Wind
6 Buffalo Slave 72 Beast *3 Yes
7 Eye of the Guide 72 Magic Creature *3 No Bow/Crossbow and Wind
8 Gaze of Nightmare 72 Magic Creature *4 No
9 Eye of the Watchman 73 Magic Creature *3 Yes Bow/Crossbow and Wind
10 Homunculus 73 Magic Creature *3 Yes Fire
11 Eye of the Pilgrim 74 Magic Creature *3 No Bow/Crossbow and Wind
12 Eye of the Ruler with 74 Magic Creature *3 Yes Bow/Crossbow and Wind
2 Sly Hound Dog 72 Beast *3 No
13 Grendel Slave 74 Animal *4 Yes
14 Discipline of Protection 74 Angel *5 Yes Dark
15 Discipline of Punishment 75 Angel *5 Yes Dark
16 Elder Homunculus 75 Magic Creature *4 Yes Fire
17 Discipline of Authority 76 Angel *5 Yes Dark
RB1 Plague Golem (Raid Boss) 73 Magic Creature *1 Yes
RB2 Daimon the White-Eyed (Raid Boss) 78 Magic Creature *1 No

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