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Pandora Saga Cleric Guide by OnyxPearl
So you want to be a cleric? As the main healer in every group, the cleric is the quintessential support character. In this guide I will show you the basics of the Cleric and hopefully help you guide your build! In an attempt to make a pretty, organized guide, this will be broken into several posts.
Note- This guide is based on my personal experience as a cleric, there is always a new and fresh way to build a cleric. Nothing I say excludes anything else.
Choosing a Race
Healers come in all shapes and sizes, a healer can be any race, but I will list them in what I personally feel is the most useful race.
Lapin
Tied in first with elves, lapins make good clerics for a few good reasons.
-Base stats in Spi and Int are high.
-Race Skills are good (listed below).
-Easy to hide – weird but true.
Magical Resistance +10% Magic Defense
Inner Light +15% MP recovery
Enkidu Support Boosts Magic Defense of Enkidu in party
all three of these are good, most clerics choose Inner Light
Elf
With high base Int and Spi, elves are also a great choice for cleric. They are best for their Race Skills.
Nature’s Harmony Reduces MP skill costs by 15%
Steadfastness Reduced duration of mental debuffs
the best choice would be Nature’s Harmony, but Steadfastness could also be useful!
Enkidu
Enkidus are a good choice for Cleric due to their high base Stamina and their Race Skill.
Stone Skin Reduces damage from melee attacks +10% armor defense
Lapin Support Boosts Physical Defense of Lapins in party
Stone Skin is great for a tanky cleric build!
Myrine
Calmness Chance to convert 10% of damage taken into MP
Sharpness Bonus to Evasion +5%
Human
Adaptability Reduces duration of Ailments/physical debuffs by 50%
Dwarf
Stronghearted Very small chance to resist death
Builds
Building a cleric is very closely tied into the gear you have, that being said, here are some general templates for the common cleric.
(Base indicates the amount of points put into spi without additional points given through gear bonuses)
Tank Build
99 Int
30 – 40 (base) Spi
30 Dex
Rest Sta
For people trying to maximize tankiness, the dex is often left out.
Mana Build
99 Int
50-60 Spi
Rest Sta
This build strongly focuses on having the maximum amount of mana, which is given by high amounts of Spi.
As far as other builds go, I personally do not suggest an agi build, since you would have to sacrifice one of the vital Cleric stats (Int Spi or Sta) to do so. Many suggest that only 90 Int is necessary, some say not as much Spi,some say no dex, while others stress 50 sta minimum. That being said, a good cleric build is one tailored to your gear and your style of play. As long as you have the standard framework of High int, sufficient spi and sta, the other stats are up to your discretion!
Abilities
Acolyte Skills - Skills Gained Through Leveling up Acolyte L12 "Meditation" Passive Buff that Increases Mana Regeneration Acolyte L18 "Heal" Mana Cost:62 Casting Speed: 2s Cooldown Rate: 3s Duration: Instant Strength of Heals based on INT Priest L20 "Inspiration" Passive Buff that Increases Spi by +1 for every 10 points in proficiency Priest L20 "Tranquil Mind" Mana Cost:50 Casting Speed: 5s Cooldown Rate:20s Duration:120s Buffs MP regen rate for party Priest L28 "Divine Aid" Mana Cost:89 Casting Speed:4s Cooldown Rate:1.54s Duration:480s Increases LP capacity of members Priest L35 "Revive" Mana Cost:65 Casting Speed:5s Cooldown Rate:30s Duration: Constant Resurrection (Cost: Holy Water x3) Cleric L45 "Sanctuary" Mana Cost:87 Casting Speed:5s Cooldown Rate:60s Duration: @30 secs AOE health regen Cleric L50 'Merciful Blessing" Passive that increases strength of heals and makes "First Aid" instant cast Skills Gained By Alloted Points The Big Heal Build is : 90 Grace and 54 Blessing Pure Arrow Build: 87 Grace, 54 Blessing, 8 Exo Alternate Build: 3 points in evasion for "Backstep" with any combination of above builds (MUST have 54 Blessing) Finesse Skills Finesse (Evasion) 3 "Backstep" Mana Cost:5 Casting Speed:0 Cooldown Rate:3s Duration:1s Quick dodge by hopping backwards, +100 Dodge Grace Skills Grace 8 "First Aid" Mana Cost:28 Casting Speed:1s Cooldown Rate:4s Duration:Instant Restore HP based on level, expertise, and INT Grace 12 "Cleanse" Mana Cost:15 Casting Speed:1s Cooldown Rate:3s Duration:Instant Cure Poison Grace 21 "Regenerate" Mana Cost:40 Casting Speed:1.5s Cooldown Rate:5s Duration:120s Restore HP based on SPI and prof,in ticks Grace 26 "Vivify" Mana Cost:18 Casting Speed:1s Cooldown Rate:3s Duration:Instant Cures Sleep/Stun/Freeze effects Grace 41 "Restoration" Mana Cost:90 Casting Speed:3s Cooldown Rate:20s Duration:120s Party Regenerates Health Grace 54 "Healing Aura" Mana Cost:256 Casting Speed:2s Cooldown Rate:30s Duration:Instant Party heal Grace 71 "Purify" Mana Cost:76 Casting Speed:1.5s Cooldown Rate:35s Duration:15s Cures all debuffs, increases resist to debuffs Blessing Skills Blessing 8 "Velox" Mana Cost:26 Casting Speed:0.5s Cooldown Rate:1.5s Duration:480s Increase attack speed by 5% Blessing 12 "Lapis Medio" Mana Cost:22 Casting Speed:0.5s Cooldown Rate:1.5s Duration:480s Increases physical defense based on SPI Blessing 21 "Impedimenta" Mana Cost:33 Casting Speed:1.5s Cooldown Rate:10s Duration:10s Reduces the movement speed of the target Blessing 26 "Group Barrier" Mana Cost:70 Casting Speed:1s Cooldown Rate:1.5s Duration:120s Reduces incoming damage for all party members Blessing 41 "Aqua Elymus" Mana Cost:4 Casting Speed:1s Cooldown Rate:Instant Duration:Instant Creates a Holy Water (Container x1) Blessing 54 "Saltio" Mana Cost:31 Casting Speed:Instant Cooldown Rate:5s Duration:90s Increases Casting Speed of others Exorcism Skills Exorcism 8 "Pure Arrow" Mana Cost:18 Casting Speed:1s Cooldown Rate:5s Duration:Instant Ranged Holy attack Skills Learned Through Proficiency 102 Prayers Proficiency "Physical Barrier" Mana Cost:128 Casting Speed:2s Cooldown Rate:10s Duration:60s Blocks one incoming Physical Attack Entirely "Magical Barrier" Mana Cost:128 Casting Speed:2s Cooldown RatE:10s Duration:60s Blocks one incoming Magic Attack Entirely
IN PROGRESS
Gear Suggestions
Emphasis on the word “suggestions”, any player with any amount of Determination can make any set of gear work!
Every item will be linked to its respective page on the Japanese Wiki! (if your browser doesnt automatically translate, look up google translate, its free!)
Wands
Mob Drops
Faerie Wand
Level Required:23
Slots: 0-3
Stats: Spi +4, Charm Resist +5%
Titania Wand
Level Required: 54
Slots:0-1
Stats: Dex +2,Int +3, Recovery Skill Efficiency +10%
Cash Shop
Storm Wand
Required Level: 40
Slots:2
Stats:STA +2 SPI +3 INT +1
When Enhanced with Lightning Rune Gems or Lightning Magic Rune Gems to +5 or higher, increases Casting Speed. The strength of this effect increases as the weeapon is further Enhanced. When Enhanced to +6 or Higher, adds INT +2.
Excelsior Wand
Required Level 40
Slots:2
Stats:INT +2 DEX +3 SPI +1
When Enhanced with Light Rune Gems or Light Magic Rune Gems to +5 or higher, reduces Skill Cooldown. The strength of this effect increases as the weapon is further Enhanced. When Enhanced to +6 or higher, adds INT +2.
Fascination Wand
Required Level: 45
Slots:2
Stats:INT: +2 DEX: +2 STA: +3
When Enhanced to +5 and higher, it reduces the amount of Physical Damage you take from opponents.
When Enhanced to +6 or higher, they increase intelligence (INT) by 2.
When Enhanced to +7 or higher, it gives an MP boost.
NPC
Seraphic Wand
Level Required: 41
Slots:1-2
Stats: Spi +4, Int +4, MP +30, MATK +10%
Star Wand
Level Required: 32
Slots:1
Stats: Spi +3 Int +4 (In Neo Version, add +15% exp)
Crafting
Golden Bat Rod
Required Level:49
Slots:1
Stats: Int +6 Lp +500
MP Gradually Decreases
When enhanced to +6 or higher, LP will gradually be recovered
When enhanced to +8 or higher, it increases the amount of LP recovery
Helmets
Mob Drops
Circlet
Level Required: 5
Slots: 0-1
Stats: Magic Resistance +3%
Coronet
Level Required:20
Slots:0-1
Stats: +1 Spi, +50 MP
Magni Wimple
Level Required:38
Slots:0-1
Stats: LP +50, Silence Resistance +10%
Cash Shop
Lapin Hat
Adept Glasses
Level Required: 1
Slots:1
Stats: Int +1, Spi +1
Sacred Hat
Level Required: 31
Slots: 1
Stats: Sta +1, Magic Resist +5%, 4% chance to activate Saltio when struck
Event Item
Princess Crown
Level Required: 10
Slots: 1
Stats: Mp +50, Magic Resist +5%
NPC
Tiara
Level Required:30
Slots: 0-1
Stats: Int +2, Magic Resist +3%
Seicavalie Castle Drop (Licite Castle)
Clergical Hat
Crafting
Serene Tiara
Shields
rodela
sentry shield
templar shield
eclipse shield
heater shield
Jhelum shield
storied shield
ganoid shield
torso
elf torso
lapin torso
exorcist robe
lapin dawn torso
elf dawn torso
divine torso
male astian azure
female astian azure
friar robe
pants
lapin trousers
friar pants
exo aloub
lapin dawn pants
divine aloub
male azure astian pants
gloves
metal bracers
fine gloves
spell bracers
herine rings
mana and gold bracelets
spellbound and hollow gloves
celestial and silver gloves
fitted gloves
earth/lightning glove
wise glove
naga glove
ganoid glove
male/female azure gloves
male/female white gloves
boots
felix/life
Schneider
spectre boots
cure boots
silver boots
ganoid boots
male/female azure boots
necklaces
necklace
light necklace
exo amulet
devilish amulet
daemon necklace
saints amulet
spiritual neckalce
purification?
chime necklace
old amulet
merciful amulet
earrings
magical earring
bronze earrings
moon earrings
calm earrings
blessed earrings
rings
ghost ring
freezing ring
undine ring
fairy ring
blessed ring/serenity ring
white saint ring
white priest ring
cloak
eternal cloak
zephyr cloak
belts
gold belt
goddess belt
blessed band
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