Below is an article titled Neo Steam Online Evoker Guide Part 1 that we collected from various sources. All credit goes to its original writer.
Neo Steam Online Evoker Guide Part 1 by Sade
Skill Tree
The very first thing you need to do is to get to know your skill tree for the best build for your style of playing.
When concidering which skills to use keep in mind the build you are after and your role in the party, how much pvp you will be doing or if you are going to simply be support.
WIZARDRY ~ Offensive magic
When it comes to active skills it is best to keep to either Fire Ball or Blaze Wall as they both do the exact same amount of damage. This will strengthen your attacks in the long run. I find the AOE of Blaze Wall very useful for leveling and in pvp/pk to hit more then one target.
Soul Drain is also a great skill for an added ‘instant’ skill. Very useful for pvp/pk that has more then twice the damage of the other attacks, the only down side to this skill is the cool down time which prevents you from using that as your main attack skill.
Keep in mind however attacking is not the evokers main role in a normal skill build. Level up your summon, summon renews, heals and decurse, buffs and only then think about putting sp on a attack skill. The idea of an evoker either pvp or support is that the summon will do most of the fighting for you if no all of it.
Fire Ball (Active)
Send a ball of flame at enemy
Max Damage : Dependant on skill level starting at 90
< Level Up : Increases Damage>
Casting Time : 1 second
MP Consume : Depends on the skills level
Cool Time : None
The bonus to fire ball is that it starts off with 1 sp already on it as your base attack skill so you can keep precious sp for other skills.
Soul Drain (Active)
Drain health from enemy to heal party members.
Casting Time : Instant
MP Consume : Depends on the skills level
Cool Time : 15 seconds
My favorite addition to the evokers skill set, great for getting those runners on low health who coward out of the fight at the last moment.
Blaze Wall (Active)
Damage enemies with a wall of unbearable heat.
Success Rate : Proportionate to character and skill level
Max Damage : Dependant on skill level starting at 90 (AOE)
Cast Time : 1 second
MP Consume : Depends on the skills level
Cool Time : None
The higher the skill level the more chance of the AOE hitting together with the special upgrade of your weapon.
Fire wall is my attack of choice with the aoe effect it is quicker to kill groups of mobs and the enemy nation as long as you can handle the damage and keep up with the healing. I find this good for solo leveling.
Remember with both Fire Ball and Blaze Wall as a ranged skill, cast time and cool down also depend on how far the skill will have to travel to the target before you can recast, resending an attack. So the times stated with vary.
CONJURATION ~ Summon magic
The most important skills for being an evoker as the summon gives the class its strengh. I would advise getting Summon Gladiator (melee) or Summon Stormer (range) to aide you in leveling up until you can get Summon Protector. Once you can get Summon Protector reset your skills so that it is the only summon you have.
You can reset all your skills 10 times before you get level 30 and once after so you have room to try things in the begining.
Summon Protector will take the damage done to the evoker allowing you to either heal it or depending on the situation run to safety, therefore making it the best choice. It is then up to you if you decide to get a second summon later on however at low levels save your sp for the most important skills. For more on summons see the post titled ‘Summons, Things to know about summons and summoning.’
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Summon Gladiator (Active)
Call forth a powerful, close range ally. (Damage against summon beast from player skills is reduced by 50%)
Requires : Spirit Stone
Casting Time : 1 second
MP Consume : Depends on the skills level
Cool Time : 60 seconds
Renew Gladiator Active Skill (Buff)
Boost a summon beast’s max health, attacks power and defense
Casting Time : 1 second
MP Consume : Depends on the skills level
Cool Time : 60 seconds
Summon Stormer (Active)
Call forth a powerful long range ally. (Damage against summon from player skills is reduced by 50%)
Requires : Spirit Stone
Casting Time : 1 second
MP Consume : Depends on the skills level
Cool Time : 60 seconds
Renew Stormer Active (Buff)
Boost a summon beast’s max health, attack power and defense.
Casting Time : 1 second
MP Consume : Depends on the skills level
Cool Time : 60 seconds
Summon Protector (Active)
Call forth a powerful ally that attempts to safe guard its master. Protectors can be strengthened using any of the renew abilities. (Damage against summon beasts from player skills is reduced by 50%)
Requires : Spirit Stone
Casting Time : 1 second
MP Consume : Depends on the skills level
Cool Time : 2 mins, 00 seconds
DISCIPLINE ~ Buff magic
Divine Protection Active (Buff)
Summon a guardian spirit that increases defense.
Casting Time : Instant
MP Consume : Depends on the skills level
Cool Time : 1 second
Divine Might Active (Buff)
Summon a fierce spirit that increases magic attack power.
Casting Time : Instant
MP Consume : Depends on the skills level
Cool Time : 1 second
Both of the above divine buffs are nesessary and can make a huge difference when maxed. +55 attack and +55 defense respectively.
Divine Wind Active (Buff)
Summon a wind spirit that increases running speed.
Casting Time : Instant
MP Consume : Depends on the skills level
Cool Time : 1 second
A good skill to have just based on the fact it helps aide in keeping you alive. Really no need to put more than one sp on it as more sp does not increase how fast you go only the time the buff lasts.
Scholar’s Tribute Active (Buff)
Invoke the Goddess to increase your max health and max mana
Casting Time : Instant
MP Consume : Depends on the skills level
Cool Time : 10 seconds
Another useful buff it can add roughly 20% to your overall HP alone.
Oracles Tribute Active (Buff)
Invoke the Goddess to increase your max mana, max stamina, and magic defense.
Casting Time : Instant
MP Consume : Depends on the skills level
Cool Time : 1 second
Handy skill to have especially when you are in party grinding as it adds MP and STA
Archmage’s Tribute Active (Buff)
Invoke the Goddess to temporarily reduce all damage taken, based on the average upgrades of your armor.
Casting Time : Instant
MP Consume : Depends on the skills level
Cool Time : 1 second
Useful to have as it works like a defense buff however you only need one sp on it as upgrading this skill only adds to the lasting time so theres no need.
RESTORATION ~ Defensive Magic
It is highly recommended that you get all the heals as soon as you can. Extra heal, party heal then plain heal, based on cast time and usefulness. If you keep leveling the heals in that order you will find it easier to stay alive and keep the people around you alive. Cure is a must have greatly concidering all the debuffs that you will come across especially when pvp. Invisible is an optional skill though handy to have as it will break the agro a mob has on you or the selection lock in pvp.
Soul Mend Active
Restore an ally’s health
Max Damage : Depends on the skills level
Casting Time : 3 seconds
MP Consume : Depends on the skills level
Cool Time : 5 seconds
Decurse Acitive
Cure all abnormal stste of target with certain probability
Success Rate : Proportionate to character and skill level
Casting Time : Instant
MP Consume : Depends on the skills level
Cool Time :5 seconds
Lifetouch Active
Quickly restore an ally’s health.
Max Damage : Depends on the skills level
Casting Time : 1 seconds
MP Consume : Depends on the skills level
Cool Time : 5 seconds
Mystic Veil Active (Buff)
Allows you to become invisible. However, moving will disrupt the illusion.
Casting Time : Instant
MP Consume : Depends on the skills level
Cool Time : 2 mins 00 seconds
Soul Boon Active
Restore health to all party members within range.
Max Damage : Depends on the skills level
Casting Time : 3 seconds
MP Consume : Depends on the skills level
Cool Time : 10 seconds
Gifts of Elerd
Gifts of Elerds are way to make up for the lack of stats on our accessaries, earrings, necklaces and rings etc. Plain and simply put. So yes they are worth leveling up to keep your stats comparative to that of the enemy of the same level as you. Only Elerd have these buffs. Note they don’t take sp to level up only tp so level them as soon as you can. Everyone should at least get Mystic bone and Mystic ocean. Summoners will need Mystic force on top of that as it adds intelligance which helps with the power of spells.
Armankase’s Oath Active (Buff)
Invoke the will of Armankase to boost constitution.
Casting Time : Instant
MP Consume : Depends on the skills level
Cool Time : 30 seconds
Armankase’s Blessing Active (Buff)
Invoke the might of Armankase to boost strength and max health.
Casting Time : Instant
MP Consume : Depends on the skills level
Cool Time : 30 seconds
Armankase’s Grace Active (Buff)
Invoke the wisdom of Armankase to boost strength and intelligence.
Casting Time : Instant
MP Consume : Depends on the skills level
Cool Time : 30 seconds
Mastery Skills
Staff Mastery – Passive
Boosts magic attack power with staves.
Summons
Things to know about summons and summoning.
First things first. Get a summoning skill as described in the skill tree. Without the skill you can’t summon.
Summon Gladiator
Summon Stormer
Summon Protector
You will also need the tends as they make the summon stronger and give it more HP so that it lives longer. Even though there are three summon types there are only two tends as the saber uses a mix of both range and melee.
Before summoning you will need to buy mental crystal from tool shop which you can find in every town and outpost. Each time you summon you will need 1 piece of mental crystal. Note that if you are killed or die that your summon will disappear and you will have to summon a new one.
Commands ~ Press T then click the tab that says Summon
Attack – Active
Attack an enemy.
Cast Time : Instant
Cool Time : 1 second
Useful to order Summon to attack the target or to target a certain mob.
Active – Active
Order your beast to attack nearby enemies.
Cast Time : Instant
Cool Time : 1 second
Summon will attack all nearby mobs and any mobs moving closer to summoner. Summon will attack mob doing the most damage first.
Defensive – Active
Order your beast to attack enemies that attack you.
Cast Time : Instant
Cool Time : 1 second
The Summon will attack any mob that hits or does damage to the summoner.
Passive – Active
Order your beast to follow you.
Cast Time : Instant
Cool Time : 1 second
The Summon will follow you without taking action regardless of and damage taken to you by mob or enemy.
Set Free – Active
Release your beast from under your command.
Cast Time : Instant
Cool Time : 1 second
Unsummons the summon.
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